Continuing my journey into VFX, I next wanted to challenge myself by doing a deep study of an industry level effect and see just how closely I could replicate it using my current capabilities. The effect I chose to study was the Dark Cosmic variation of Lux's "Light Binding" ability from League of Legends, which gave me plenty of different components to think about when developing the effect.
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Overall, I am very happy with the result and believe I managed to capture all of the core elements. One thing I'll be taking forward with me from this project is to utilise Substance Designer more for texture generation as I didn't start properly using it for this project until near the end.
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OUTSOURCED ASSETS:
> Character Models/Animations - Riot Games "League of Legends"
> Summoners Rift Environment - https://skfb.ly/H8CU
Full Effect